What ever happened to surviving high school app
![what ever happened to surviving high school app what ever happened to surviving high school app](https://i.pinimg.com/originals/2e/17/53/2e1753d65429c0908f4bd96cb13312fc.jpg)
- #WHAT EVER HAPPENED TO SURVIVING HIGH SCHOOL APP FULL#
- #WHAT EVER HAPPENED TO SURVIVING HIGH SCHOOL APP SERIES#
It was then on me as the lead designer to write up a design doc.
#WHAT EVER HAPPENED TO SURVIVING HIGH SCHOOL APP FULL#
This would not only put the collectable Rings front-and-center for players who bought it, it would give their purchase the added benefit of a shiny, exclusive building in their school.Īnd what building could be fancier and shinier in a high school than a pair of glistening Prom Thrones with a treasure chest full of Rings? We considered options like a HUD button or a new entry in our quest log, but we ultimately decided the most satisfying delivery method would be a new building the player could place in their game world. The biggest question was how exactly we'd deliver the Rings to the players. Now that we'd decided on a feature, the next step was coming up with the implementation.
![what ever happened to surviving high school app what ever happened to surviving high school app](https://ktechrebate.com/img/e8f9346e08778ec0ecbcef52892beb79.jpg)
Implementing the feature would be relatively light in terms of resource cost.Īnd by adding a daily drop, it encouraged players to check into the game more regularly, which is exactly what we were hoping to improve on. After 30 days, players can restock it for another 30 days.įrom a player happiness perspective, it addressed one of our most common complaints (not enough Rings). The Prom Throne was a feature that excelled in all of those categories.Ī one-time purchase, the Prom Throne provides players with a daily drop of our Premium Currency (Rings) for 30 days. And we need to consider the degree to which this feature aligns with the performance areas we're hoping to improve in our game.We need to consider how happy it'll make our players.We need to consider the resource cost of implementing it, including art, dev, and QA.
![what ever happened to surviving high school app what ever happened to surviving high school app](https://cyberspacehawk.com/wp-content/uploads/2020/08/image-48.jpg)
Picking a feature from the list is a matter of weighing a complicated matrix of factors. This brainstorm usually produces an exhaustive list, from the technical ('optimize resource allocation to reduce file size') to the fantastic ('baby dragons that follow the characters around!').
![what ever happened to surviving high school app what ever happened to surviving high school app](https://i.ytimg.com/vi/zT6K-dXrvfw/mqdefault.jpg)
To do that, we pull our designers and producers into a conference room and hold a long brainstorm on what we'd like to see added to the game. The Prom Throne provides players with a daily drop of our Premium Currency for 30 days. The first step in designing a new feature is deciding which feature to even work on. I'll walk through its entire journey, from its original inception to its final implementation, and show how Pixelberry is able to keep adding to its flagship game, two full years after it's been released. In this article, I'll talk about of one of the most successful post-launch features we've added to High School Story - the Prom Throne. In previous articles, we've discussed how a successful F2P game doesn't just mean launching a solid product it means being able to support that product for months and years, consistently expanding on the original game with new modes, new content, and new features. While in the console/PC gaming world of the past, designers only have to make it to release, in F2P, launch is only the beginning. One of the most unique and challenging aspects of being a F2P designer is the relentless demand of post-launch feature support.
#WHAT EVER HAPPENED TO SURVIVING HIGH SCHOOL APP SERIES#
This series of articles will provide a mix of drama, detailed learnings, and actual numbers from their experience launching and supporting a top game. has partnered up with US developer Pixelberry Studios to highlight its candid stories on the trials and triumphs of a startup game studio whose debut title High School Story stayed in the top grossing top 100 chart for a year.